While this image is a little old, I really wanted to get it up on the site. Completed in Photoshop CS6, this is another digital painting of my daughter, Rowan. This was her first trip to the Pumpkin Patch!
I decided to do a little Mudbox sculpting over the weekend. Here’s a WIP of a mushroom I’m working on.
I recently completed a new digital painting of Rowan. Painted using Photoshop CS5.
A recent addition to the site – a gallery containing some digital sketches/video of my daughter Rowan.
The video breaks down a simple 3D shot and gives an overview of the entire process – Concept design, modeling, texturing, motion capture/animation, tracking, cloth/particle simulation, lighting, rendering and compositing.
I hope you enjoy the video, please feel free to leave a comment.
Posted by Edward Sargeant | Filed under Freelance
A recent freelance project has me working with fire simulation. I’ve posted a couple of tests that I created using Maya’s fluid dynamics.
During the autumn of last year, the Multimedia Technologies program formed part of Rasmussen’s Career Exploration event. This was a fun day and allowed us to expose high school students to the technology and software that we use everyday, in addition to sharing information about potential career opportunities.
Posted by Edward Sargeant | Filed under Rasmussen College
I’ve been meaning to add some photos of our Mac lab at the college for a while now. These were taken a few months ago, so the notice board looks quite different now and some additional equipment has been added – A great space to teach and learn in!
Here at Rasmussen College in Bismarck, we are proudly hosting a Guitar Hero event for everyone in our local community! The evening is set to be a lot of fun. There will be free food and prizes, not to mention the chance to take part in the fun-filled Guitar Hero competition! See the flyer (designed by Rich Richardson, one of our up and coming design students!) for details, and be sure to attend. We’re set to give away a fantastic prize!
Posted by Edward Sargeant | Filed under News
This year representatives from Rasmussen’s Multimedia Technologies program were fortunate enough to attend the Game Developers Conference in San Francisco. Among the seventeen thousand attendees at this year’s conference were students, staff and faculty arriving from Orlando, Tampa, Huntsville, Bismarck, Fargo and Minneapolis.
The GDC is the largest professional games industry event in the world, providing lectures, panels, tutorials and round-table discussions from leading industry professionals. An Expo floor is featured, providing exposure to the latest and greatest technologies, game development tools and software. Visitors are encouraged to mingle with numerous representatives from the industry, each of them on hand to discuss and detail their products and services. Attendees of the conference typically include career seekers, recruiters, studio heads/ managers, developers, exhibitors, sponsors, new businesses and venture capitalists.
Lectures are provided in a number of categories including programming, game design, business and management, production, visual arts and audio. Game career seminars are also held, helping to introduce new talent into the field. Students and employees were able to attend presentations by Pixar on storyboarding and animation, in addition to lectures on the story and art direction of games such as Uncharted 2, Batman Arkham Asylum and Guild Wars II. Students also had access to invaluable seminars on career development, helping to build effective portfolios and advice on landing a top job in the games industry.
Additional highlights included both the Independent Games Festival and the Game Developers Choice Awards. Described as the Academy Awards for the games industry, these events allow both independent and published developers to compete in their session for awards and recognition within the gaming industry.
This year’s Expo floor represented many of the industry’s leaders in not only game design but also new and emerging technologies and software. Representatives were available from companies such as Nintendo, Blizzard, Intel and Nvidia. Features included Autodesk’s latest release of their 3D software and tools, and Wacom’s new and improved drawing screen: The Cintiq 21UX.
The student response was excellent as the conference allowed them to experience the industry face to face, learning new techniques and networking with both peers and professionals. Armed with resumes and full of enthusiasm, each student was able to present themselves directly to their company of choice, learning about available roles and general application procedures. Along with the potential job possibilities, the experience also offered students a look into the culture and pace of life in the city of San Francisco.
Faculty and staff were delighted with the event, taking in as much knowledge as possible to bring back to their relevant campuses. The opportunity to meet with industry professionals offered the chance to share ideas and form links, creating potential for student internships. This will prove invaluable for students wanting to break into the industry, helping them learn about portfolio requirements and submission guidelines. The Expo introduced instructors to the latest technology and hardware being used in the business, allowing them to return home and suggest improvements and modifications to the student learning environment.
Armed with numerous ideas from the visit, both faculty and admissions representatives are already planning for next year’s trip. Possibilities include a Rasmussen booth to promote course awareness, in addition to student assignments and competitions. Campus presentations are currently being planned to share the experience with the entire Rasmussen team.